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April 15, 2018

Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a di...

April 15, 2018

 Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a d...

April 14, 2018

Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a di...

April 13, 2018

Spirit Island Development Update #4: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a...

April 11, 2018

Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required three steps of logic and relied mainly on audio clues. The goal was to for the player to experience a moment of joyous surprise and a gr...

April 10, 2018

Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required three steps of logic and relied mainly on audio clues. The goal was to for the player to experience a moment of joyous surprise and a gr...

April 2, 2018

In which I dive right in and write the beginnings of the story for my game.

For my MFA thesis project I am

MAKING A VIDEO GAME. 

When I started this eight month project a couple of months ago, that's about all I knew. I also knew that I like puzzle adventure games, often...

March 30, 2018

BioShock Infinite (2013)

Developer: Irrational Games

Producer: 2K Games

When the first entry in the BioShock series arrived in the world in 2007, it was heralded as remarkable progress within the medium of video games. Some even said that “it may have been gaming’s first...

February 25, 2018

Florence is an iOS touchpad game released just a couple of weeks ago on Valentines day. It was created by a tiny (four person) team called Mountains out of Australia, and published by Annapurna Interactive. It is a short, linear narrative game about romantic relationsh...

February 23, 2018

The Room Three is a first person adventure game for iOS and Android devices wherein a player explores mysterious, highly-rendered environments while progressing by solving “puzzle box” style puzzles. It was developed by Fireproof Games, a small indie outfit who have gr...

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