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DANA STEINHOFF

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    Recent Posts

    Designing Spirit Island!

    Designing Spirit Island!

    Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

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    All Posts

    Designing Spirit Island!

    Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Creating a Dynamic System for Linear Dialogue - Inspiration + Research (Part 1)

    Making a Badass Puzzle - Part 3 Postmortem

    Making a badass puzzle! Part 2 - Design

    Making a badass puzzle! Part 1 - Research and Concepting

    Spirit Island Development Blog - Introduction

    The Narrative Systems of BioShock Infinite

    Florence: How touchscreen interactions can add to story

    The Narrative Systems of BioShock Infinite

    The Narrative Systems of BioShock Infinite

    BioShock Infinite (2013) Developer: Irrational Games Producer: 2K Games When the first entry in the BioShock series arrived in the world...
    Florence: How touchscreen interactions can add to story

    Florence: How touchscreen interactions can add to story

    Florence is an iOS touchpad game released just a couple of weeks ago on Valentines day. It was created by a tiny (four person) team...
    Lara and Nathan: How complex characters make good stories

    Lara and Nathan: How complex characters make good stories

    Take two games which are more alike in all ways than they are different: Uncharted: A Thief’s End, and the 2013 redux Tomb Raider. Both are

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