April 15, 2018

Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a di...

April 15, 2018

 Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a d...

April 14, 2018

Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a di...

April 13, 2018

Spirit Island Development Update #4: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a...

April 11, 2018

Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required three steps of logic and relied mainly on audio clues. The goal was to for the player to experience a moment of joyous surprise and a gr...

April 10, 2018

Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required three steps of logic and relied mainly on audio clues. The goal was to for the player to experience a moment of joyous surprise and a gr...

April 2, 2018

In which I dive right in and write the beginnings of the story for my game.

For my MFA thesis project I am

MAKING A VIDEO GAME. 

When I started this eight month project a couple of months ago, that's about all I knew. I also knew that I like puzzle adventure games, often...

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