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Creating a Dynamic System for Linear Dialogue - Design (Part 2)
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
Florence: How touchscreen interactions can add to story
Florence is an iOS touchpad game released just a couple of weeks ago on Valentines day. It was created by a tiny (four person) team...
Lara and Nathan: How complex characters make good stories
Take two games which are more alike in all ways than they are different: Uncharted: A Thief’s End, and the 2013 redux Tomb Raider. Both are
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