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Creating a Dynamic System for Linear Dialogue - Inspiration + Research (Part 1)
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a dialogue scene. Part 1: Inspiration Part 2: Design Part 3: Postmortem I had made a bold claim when I first set out to design Spirit Island. I had decided that the majority of the storytelling would come through au
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