An exploration into the responsibility of the writer and the power of bringing new stories to my favorite medium.
A completed shortform virtual reality game developed alongside a smell-emitting device.
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear di...
Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)
April 15, 2018
Creating a Dynamic System for Linear Dialogue - Design (Part 2)
Creating a Dynamic System for Linear Dialogue - Inspiration + Research (Part 1)
April 14, 2018
Feminist Game Design Project