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DANA STEINHOFF

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    Recent Posts

    Designing Spirit Island!

    Designing Spirit Island!

    Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

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    Designing Spirit Island!

    Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Creating a Dynamic System for Linear Dialogue - Inspiration + Research (Part 1)

    Making a Badass Puzzle - Part 3 Postmortem

    Making a badass puzzle! Part 2 - Design

    Making a badass puzzle! Part 1 - Research and Concepting

    Spirit Island Development Blog - Introduction

    The Narrative Systems of BioShock Infinite

    Florence: How touchscreen interactions can add to story

    Designing Spirit Island!

    Designing Spirit Island!

    A designer's natural habitat After four months of prototyping, it was time to make The Game. As my professor Boyd would say, my...

    Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)

    Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Creating a Dynamic System for Linear Dialogue - Design (Part 2)

    Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
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