top of page
Recent Posts



Archive
Tags
No tags yet.
All Posts


Designing Spirit Island!
A designer's natural habitat After four months of prototyping, it was time to make The Game. As my professor Boyd would say, my prototypes had provided some “nuggets of goodness” and were ready to be integrated into a full experience. My design process looks something like this: The record player puzzle had been an especially big hit. So I started thinking: how could I build out this puzzle so that way a player could pick it up and have a full experience completely in the app
bottom of page