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Designing Spirit Island!
Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)
Creating a Dynamic System for Linear Dialogue - Design (Part 2)
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Creating a Dynamic System for Linear Dialogue - Inspiration + Research (Part 1)
Making a Badass Puzzle - Part 3 Postmortem
Making a badass puzzle! Part 2 - Design
Making a badass puzzle! Part 1 - Research and Concepting
Spirit Island Development Blog - Introduction
The Narrative Systems of BioShock Infinite
Florence: How touchscreen interactions can add to story