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Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and impact a linear dialogue chain. The goal is for the player to feel like less of an observer and more of an active participant during a dialogue scene. Part 1: Inspiration Part 2: Design Part 3: Postmortem The stage was set. I had my reasons, my design, and my prototype. And it worked! Kinda. For the first time, I didn't have a formal survey for t
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