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Creating a Dynamic System for Linear Dialogue - Postmortem (Part 3)
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
Creating a Dynamic System for Linear Dialogue - Design (Part 2)
Spirit Island Development Update: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
Making a Badass Puzzle - Part 3 Postmortem
Spirit Island Development Update #4: For my third Unity prototype, I created an "interrupt system" for the player to interact with and...
Making a badass puzzle! Part 2 - Design
Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required...
Making a badass puzzle! Part 1 - Research and Concepting
Spirit Island Development Update: For my third Unity prototype, I designed a difficult puzzle for a touchscreen device that required...
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